Indies I’d like on Switch – Part 2

As I said in yesterdays post, I think Nintendo is putting in a solid effort courting smaller developers to the platform. The reality is, people may not know about all of these titles, so it’s my hope that even if these games don’t hit Switch, I’m at least giving them a little bit of a push. While this is a glorified port begging post on a blog with limited reach, I’d be happy if some of these games even sold one extra copy on the platforms they release on because this.

It’s the dream. Continue reading “Indies I’d like on Switch – Part 2”

Indies I’d like on Switch – Part 1

While Nintendo has started strong with their list of independently developed games coming to the Switch, but there’s always room for improvement. Not to mention, with the sheer volume of games coming from small developers, it’s hard to keep track of everything in the pipeline. This is just a few of the many games I’d like to see make their way to the platform; Continue reading “Indies I’d like on Switch – Part 1”

Micro-Review: Blaster Master Zero

Blaster Master Zero is a re-imagining of the original NES game from Sunsoft. This new title was handled by Inti Creates, who are most well-known for Mega Man 9 and 10, as well as being the supporting developer in a few high-profile Kickstarter projects. Re-imagining is really the key here. Zero isn’t an entirely new game, but at the same time it isn’t a strict port. It’s retro, but with some modern sensibilities. While this does smooth out some of the rough edges that often come with re-released classics, it does create a few minor issues.

  • The Good –
    Zero does a great job of recapturing everything that made the original such a unique, and captivating game when it was released. With only a few exceptions, the world is easy to navigate, and missing most of insta-death spots that were so common for games of that time period. The check points are helpful, and plentiful, for those that aren’t up for the challenge that comes with a lot of retro inspired games. Inti Creates do a really good job of capturing the retro aesthetic, both visual, and audibly as well.
  • The Bad –
    When modernizing a retro classic, there’s bound to be some issues, and Zero isn’t any different. While the checkpoints are great for new players, they feel like a bit of a crutch at times. With the exception of the last 2 areas, the checkpoints feel aggressive enough that you can simply brute force your way through most “problems” in the game. This gives you the luxury of having no real downside to failing at a boss. Allowing you to repeat until you can find a method to effectively “cheese” him to death.  Ultimately, the checkpoints and “cheese”-able bosses, make Zero feel like an exceptionally easy game. While some may appreciate this, it’s not what I personally play these style of games for.

Blaster Master Zero is actually less of a mixed bag than it sounds. It’s a retro game with modern sensibilities. At times, it’s a bit too modern for its own good. Still, if you enjoy the aesthetic, and you want a throwback game that isn’t soul crushingly difficult, it’s an easy recommendation. On the other hand, if you want a true retro game, with all the soul crushing still in place, this isn’t going to be for you.

Ultimately, I give Blaster Master Zero a firm